This does however, make the missions less linear, owing to the fact that the same job can done by different commandos. While adding realism (the commandos are no longer useless outside their area of expertise), some players complain this robs the commandos of their individual roles within the group, making them more general. Commandos such as the green beret or spy, who in earlier games have only been armed with the regulation pistol, can now use almost all the small arms available, except for the sniper rifle. when searching enemies bodies or supply crates, a similar, but smaller box is shown for their capacity. When the inventory is selected, there are multiple blocks to put items in, such as grenades (1 block) pistols(1 block) rifles(4 blocks horizontal) enemy uniforms(4 blocks square) submachineguns(4 blocks square) and timebombs(2 blocks horizontal). The previous "knapsack" setup simply showing a picture of all the items the currently selected commando has in his possesion superimposed over a picture of a rucsac has been abandoned in favor of a "box". Also, all units are able to use weapons such as the grenade, rather than just the Sapper as in previous games. There are a few differences, such as the addition of an ' Assault Rifle' - a weapon less powerful than a rifle, but more powerful than a pistol. As in Commandos 1 and 2, you are able to see all enemies on the map, follow their movements, and make attacks depending on their behavior. However, it has hardly any hotkeys as compared to the previous installment, and the user has to use buttons at the bottom of the screen on the action bar. The game contains very similar gameplay to the previous games, with the similar 'point and click' approach.
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